Choose an interval.

Convert between milliseconds and clicks per second, then estimate the timing for a finite run.

Calculate click timing

The interval budget is click count × interval. A clicker that fires immediately has only count − 1 gaps between its first and last clicks. Startup delays, processing time, and missed clicks can change the observed duration.

Start slowly and measure

100 ms means an expected 10 clicks per second; 250 ms means 4. These are timing conversions, not a recommendation for a particular game or app. Begin with a small finite count and a reachable stop control.

Measure clicks in the test area →Read the interval guide